Things have been going in fits and spurts the last couple months. The season of summer is usually quite busy for me, and this one was no exception. Buying a few games I was looking forward to for some time didn't help, either.
Anyway, the MoonKrieg update. Things are still progressing, although I'd had to do a fair bit of rewriting. I mentioned before on the various problems with objects wrapping around the edges of the map, and while the hack I implemented works for the majority of use cases, there are a few special cases that are requiring more thought, and some redoing of previously written code. I'm slowly slogging my way through these problems, although Unity's various... eccentricities aren't helping. Last night it crashed multiple times, and I lost some objects that had been saved for weeks. I had to take my frustration out by killing thousands of orcs.
I had hoped to have a playable demo by the end of the year, and I'd like to think I'm still on target for that. However, that estimate was based around finding somebody to do the 3D modeling for me, which has not happened. While I've had some people go "Sure, I'll help!" I've yet to see any actual models. While I suppose I can still release a demo involving cubes of various colors shooting spheres at each other, I'm not sure that would constitute 'playable'. First world problems, indeed. Anyway, if you happen across this post and have some experience in 3D modeling and/or a love of Moonbase, shoot me a message and let me know.
I have a month before Guildwars 2 is released... I have a sinking feeling that will likely be a major time sink for me. Must code faster.