Argh. Had I known beforehand that the free version of Unity3d purposefully created its project metadata in a way that makes it incredibly difficult to version control, I might have ran away from it. Well, actually, it's not the version control that is hard (Git will happily track binary data) but the sharing and merging with other changes.
This all means that I will have to be extremely careful should others want to help with the project- to the point that it might just be easier to have people email me the changes so I can directly add it.
Unity Pro, which can make all the project metadata text based, costs $1.5k. Waaay out of my budget.
Oh well, I suppose I'm putting the cart before the horse a bit here... I don't yet have any people offering to help anyway, so this hasn't really affected me yet. But it's annoying nonetheless.
Wednesday, February 29, 2012
Tuesday, February 28, 2012
Opening post
Got to the point where I decided I would be extremely upset if I happen to lose the progress I've made so far on MoonKrieg, which prompted me to host it offsite on GitHub, which in turn prompted me to set up a blog of sorts to track my progress and give people with questions a place to maybe find some answers.
There will of course be more updates coming soon. I plan to actually finish this project someday, unlike most of my projects.
There will of course be more updates coming soon. I plan to actually finish this project someday, unlike most of my projects.
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